MindSeize, a new Sci-fi 2D Metroidvania

Cover image for MindSeize

MindSeize, developed by Kamina Dimension out of Finland, is a new, story-driven, 2D sci-fi Metroidvania game. MindSeize’s Kickstarter campaign just launched on August 28th and runs until September 27th. The campaign has so far raised $5,050 of it’s $19,000 goal (and is steadily climbing). This game caught my attention not too long ago with its fluid and detailed pixel animations; see for yourself in their Kickstarter announcement trailer at the bottom. Continue reading “MindSeize, a new Sci-fi 2D Metroidvania”

Oxygen Not Included review

Oxygen Not Included is Klei Entertainment’s newest game in a long line of strong titles. It keeps their signature art style, which is reminiscent of old cartoons with painted backgrounds and cell shading on anything that moves or can be interacted with. Klei hasn’t stuck to one genre for long, going from action games (Shank) to more strategic games (Mark of the Ninja and Invisible, INC.), and finally to survival games (Don’t Starve and Oxygen Not Included). In a strange move they seem to have kept to the same genre, but Oxygen Not Included is more like a scientific survival game when compared to the more well-known examples in the genre. As the name suggests, the availability of oxygen is limited and must be controlled, along with all the other normal survival elements. Continue reading “Oxygen Not Included review”

Orphan: simple game, simple story, simply fun

Orphan is a side-scroller sci-fi platformer developed by Windy Hill Studio stationed out in eastern Tennessee. It began as a Kickstarter back in January 2015. After three years, this fledgling studio’s debut game is finally seeing the light of day.

The game is about a young boy who is the last survivor on earth after an alien invasion. He survives the invasion by hiding in shadows, tall grass, and even water. He stumbles across different items and weapons, arming himself against the aliens. With some very cool twists in the story, this game is a short 8 hours with interestingly simple bosses spread throughout.

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Flashback Review | SOMA

Note: First, I will give a quick, spoiler-free overview on the game, and then have a longer spoiler filled segment where I will go in more detail.

SOMA takes an average of 10 hours to complete and tells a full and meaningful story about a post-apocalyptic world and humanity desperate to survive the end of it. SOMA is a first person sci-fi survival horror game from the creators of Amnesia: The Dark Descent, Frictional Games, and is a well done horror game that managed to have me on edge for many parts. Where the game really shines is in its world building and storytelling, from the general atmosphere of the decrepit underwater base the game takes place in, to the voice files, email, and other details left by the crew. SOMA does a great job of building up the broader world, and the sense of desperation that everyone living has experienced as they struggle to survive.

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Titanfall 2 – A Fun Multiplayer FPS with a Short Campaign

I am going to start this review by speaking about the mechanics of the game. While Titanfall 2 has a solid campaign, it is rather short and not where I would expect most peoples’ time to be spent. Online multiplayer is by far the meat of the game.

The gameplay is excellent; you move smoothly and are able to transition from wall running to sliding along the ground while turning your opponent into a pin cushion. Each Titan feels unique and requires a different approach to how your opponent’s Titan will be transformed into scrap metal.

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Heat Signature Review

Heat Signature, developed primarily by Tom Francis (or as I like to call him, Gunpoint Guy), is another resounding hit. While he has created many games in the past, Gunpoint and Heat Signature are his two signature (heh) games that really capture the absolute best of his work so far.

Heat Signature is less story-driven than Gunpoint, with most of the lore being gained through the short dialogue trees of people who’ve left their respective factions sitting around bars. Also unlike Gunpoint, the story is not too important (though Gunpoint does have a dialogue option to admit that you lost track of the story past the second mission) and seems to be much more focused on gameplay and replayability. Most of the humor that was previously covered by dialogue in Gunpoint is put into item descriptions in Heat Signature and in the hilarious situations one gets put into while playing the game.

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