Many of the games I’ve played in the past that really put an emphasis on the art style usually lack when it comes to gameplay. Not that it means the gameplay is automatically going to be bad, but it’s going to feel limited. At least, this has always been my experience. You’ll maybe have just two or three buttons to mash, and the game won’t get much more complex than that. This is what I’ve thought about these different “Interactive art” style games that I’ve played in the past. That is until I played Ovivo, and I was pleasantly surprised at what the game turned out to be.