Dungeons and DotA: Creating Ancient Apparition

Ancient Apparition: Frosty’s meaner cousin.

Ancient Apparition is classified as a ranged Intelligence hero whose roles are Support/Disabler/Nuker. Kaldr, the Ancient Apparition, is not necessarily a character. He is, according to his bio, “an image projected outside of time.” His purpose unknown, his final form incomprehensible; what we see now is just a glimpse of what Kaldr is. Continue reading “Dungeons and DotA: Creating Ancient Apparition”

Dungeons and DotA: Creating Alchemist

Alchemist: He rides the ogre.

Alchemist is classified as a melee Strength hero whose roles are all over the place. A mix of high damage, high health, debuffs, and a whole slew of other things make this disastrous duo a versatile hero. Alchemist’s backstory is pretty wonderful if you ask me. The little guy of the pair (the actual alchemist, Razzil Darkbrew) tried to turn a mountain into gold. He instead blew it up and destroyed a ton of stuff. In prison, he buddies up with the big fella (henceforth called “the ogre”). Razzil drugs him into a rage so they can break out of prison, with the ultimate goal of attempting to turn a mountain into gold (again). Continue reading “Dungeons and DotA: Creating Alchemist”

Dungeons and DotA: Creating Abaddon

Abaddon: the scary man with a scary face.

Abaddon is classified as a melee Strength hero whose roles are Support/Carry/Durable. Using a mix of healing, protection, and damage abilities, Abaddon is a mixed bag who excels in staying in lane and leading the charge. With a terrifying voice, an eerily buck-toothed horse, and a creepy slouch, the first thing that we can mark down with Abaddon is his alignment. His unnerving cool, title of “lord,” and allegiance to House Avernus mix well with his creepy demeanor to put him solidly into Lawful Evil (in my opinion the most playable of the evil alignments – don’t @ me). Continue reading “Dungeons and DotA: Creating Abaddon”