One Finger Death Punch Two Review

Welcome to a special edition of Five Dollar Dives! This week I am taking a look at One Finger Death Punch 2.

Note: Although One Finger Death Punch 2 costs more than $5, I am making an exception for this game as I already reviewed the original game. It’s also priced at a very affordable $5.99, and I definitely think the extra money is worth it in this case. Now, let’s get on with the review!

A stick figure prepars for combar as enemies approach from left and right.
The Fun Begins

This is the first time I have had the opportunity to review the original and then the sequel back to back. The best way to put it is that Silver Dollar Games absolutely delivered. They took what they learned from One Finger Death Punch (OFDP) and brought it to another level.

In bringing One Finger Death Punch 2 to a new level they did not sacrifice what made the original great, and that’s where I will start this review. The simple mechanics that gave the game its name are still intact: you can play this game using only one finger. With that being said, enough has been added to the game that it still feels worthwhile to play. Like the first game, there is no real story to the game, so I am going to be primarily focusing on the gameplay.


As I stated earlier, everything that made OFDP a fun game to play is here, and, in fact, has been improved upon. The game runs much smoother. (It seems like it’s running at 60 FPS!) I also found myself concentrating less on the bars at the bottom of the screen and more enjoying the various ways you brutally kill the enemies who dare cross your path. I am not going to go over all the changes between 1 and 2, but I will list of a few.

The enemies remain unchanged for the most part, but there is now a tutorial section where the game will teach you everything you about all the different enemy types. There are different types of weapons that will be thrown at you, and you must dodge, catch, and deflect them. When you deflect or catch a bullet, shuriken, or arrow, you can send it back at your enemies.

Didge and deflect thrown tiems are comming at the stick man
Enemies coming at you from both sides happens a lot

There are also sequences that you can activate that automatically kill a bunch of enemies for you, either on a single side or as they come at you. It makes for something that is fun to watch and serves as a nice reward for all the work you have put in slaying your enemies. I did enjoy them when they happened.

Another thing they have done is change up the stages. Rather than you having to memorize the pattern that the enemies will come at you, it has been switched up so that the same button sequence that worked for your first attempt at a level will not necessary work for the second. This definitely added a nice variety to the game and helped with replay-ability, although they did lower the difficulty a bit as you can now take a hit or 4 and still attain the highest rank for a level (5 stars).


I would consider the audio to be a weak point of this game. It’s not bad, but I do have a preference to the more traditional Chinese sounding of the first game. This is not to say that the music is bad; it is more my own personal preference. The music still gets the blood pumping and definitely will get you amped up to play the game and kick ass.

Other Changes

There is now the option to change the way your character and enemies appear. There are various choices to add eyes and change the skin tones. I personally preferred to stick with the vanilla appearance of the character as I have become accustomed to it.

There has also been a big change to the skill points that you are able to distribute. There are many skills that you are able to utilize, but some are more useful than others. My personal favorite is the one that allows you to kill bosses and brawlers in one hit when it procs.

A yellow enemy dies and a speed up is awarded.
Time to go faster

Technical notes

The game has a full screen and windowed mode, volume adjust, and options to change the resolution and graphics quality. There are a bunch of other options, but I won’t get into them as they are more for personalizing your experience rather than audio visual enhancements/adjustments.

Final Thoughts

One Finger Death Punch 2 is a game that I could gush about for a while. I strongly recommend it to anyone who is currently considering picking it up. It is well worth the asking price. It is one of the few games that once I am done with this review I plan on playing some more.


How is this not awesome?

Game information:

Store Page: One Finger Death Punch 2

Developer/Publisher: Silver Dollar Games

Release Date: April 15, 2019

Price: $5.99 USD

Time Played: 5 Hours

Disclosure: I received this game for free from the developer for the purposes of review.

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.