Welcome to this week’s edition of Five Dollar Dives where I will be looking at Hyper Scuffle, an arena fighter that is very similar to Super Smash Bros. In essence, you battle against three other players to see who will come out victorious. However, instead of attempting to ring out your opponent, you battle until someone hits 0 Hp.
Ring outs in this game are impossible as you only fall “down” to the top of the screen. This makes for some interesting fight dynamics as you must constantly keep tabs on the placement of everyone. Even the top of the arena is not safe, as an opponent that is at the bottom of the screen can still attack you. This is a mixed bag as you can be focusing on quite a lot. A result of this split focus can be a feeling of being overwhelmed, especially if there are four players.
The reason one may feel overwhelmed is due to having to keep track of so many things at once. Here is a short list of what you need to keep track of, depending on what scuffler you have selected:
- Your position
- Up to three other enemies’ positions, no matter where they are on the arena
- Where your weapon is with respect to yourself
This may not seem like a lot, but when you get going it can be tough. The problem is further compounded by the fast pace of the game.
As with all fighting games, the controls are extremely important, and Hyper Scuffle nails the controls. They are fluid, ensuring that if an error has occurred, the game is not at fault.
Fighting against the computer in this game is hard. There is no difficulty setting so you are forced to learn quickly or you will lose. It’s as simple as that. While trying to learn the different characters, I lost a lot. It would be nice if there was a practice mode in the game where you can learn things at your own pace. It is possible to do it yourself if you have a controller by adding a second human controlled scuffler to the match.
Fighters and Levels
With nine different fighters to choose from, variety is a strong point for Hyper Scuffle. The basics of some of the fighters may seem similar but none of them play quite the same. Approaching them differently in terms of how you play them and how you fight against them is a must.
While using each character’s unique skills and weapon to beat your opponent, you must contend with the arena as well. The game has 15 of them in total. Each of them has something unique about them. For example, one has spikes in the center, while another has an area where you can bounce really high. There’s also one where when you fall down the center of it gravity reverses for your character and the ceiling becomes the floor.
The minimalist art style of the game allows it to have a unique look overall. The characters also all stand out from each other as well.
I am going to give this game credit where it is due. I can see how this game would be fun if you have a bunch of friends (online or off; it supports both) where you just brawl with each other. The characters are unique enough to make rounds interesting, allowing for hours of entertainment.
Realistically, I don’t think I was able to give this game a fair shot, and as a result I believe it may be worth giving it another look. Playing the game as a proper multiplayer experience with four humans battling against each other would likely be far more appealing and have more value. However, for Five Dollar Dives I focus on the single player experience.