While the world as we know it has shut down for the foreseeable future, that leaves a lot of time open for playing video games. Entertainment outlets such as movie theaters and sports arenas are taking a hit due to COVID-19, but video games and gaming culture as a whole have been fortunate enough to avoid being affected in all the same ways. Times may seem bleak — and it is easy to feel down about the current state of things — I wanted to do a little round up of all the good news that has come out of video games while we are all stuck inside. Continue reading “The COVID-19 Gaming News Round Up”
In a recent video from prominent Terraria community member Chippy Gaming, we got the first look at the features of Terraria’s Journey mode. For those of you looking for a brief summary of what Journey mode will include, this article will give you the bare-bones details that we know so far. I highly suggest that you do watch Chippy Gaming’s video, even if just for a look at some of the freshly updated sprites and backgrounds (do I spy a bunny-shaped cloud?).
Here’s what we know so far.
Journey mode is both a character difficulty mode and a world type. This means that “Journey” appears when you select whether your character is softcore, mediumcore, or hardcore, and you select “Journey” when choosing whether your world is in normal mode, expert mode, or master mode.
In order to change/experience all the features listed below, you must be a Journey character in a Journey world (as far as we know). I’ll touch on this later because Chippy’s video has some interesting (unconfirmed) implications. One thing is confirmed: you cannot play a Journey character on a non-Journey world.
Feature 1: Quick Start
Starting in as a Journey character in a Journey world starts you off with a few items to help you get started – iron tools (possibly lead, depending on the world’s ore type), a summoning weapon, a unique pair of very weak wings, and a few other things.
If these few items aren’t enough for you, Journey mode lets you enable godmode.
Feature 2: Building Changes
Journey mode features a unique change to building. By collecting a certain number of a single item you can “research” that item to duplicate it infinitely. This means that in order to duplicate torches, you must place 100 torches into the research menu before you can spawn them infinitely. All items that you place into the research slot and research are consumed. For example, if you research 99 torches, all of them will be consumed but you won’t be able to spawn them infinitely until you research that last torch. As this would imply, you don’t have to research an item all at once: you can work towards researching them over time.
Additionally, Journey mode offers the player the option to increase block placement range without the need for reach-extending accessories. In fact, you reach *much* further than you normally can even with reach-extending accessories when you have this increased block placement range active. We’re not sure whether or not this effect will stack with reach-extending accessories.
Feature 3: World Modification
If you’re anything like me, you constantly wished you could turn off corruption spread: well wish no more! In Journey mode, you can turn off “infection” spreading. Whether this also turns off hallow biome spreading, we’re not sure, but we imagine it would.
This isn’t all, though. In Journey mode, you’ll be able to change the time of day. Want good lighting for a build project? Make it day! Want to see what your new lamps look like? Make it night! Certain buttons seem to allow you to stop time or make it go extra fast. Additionally, though Chippy doesn’t cover it, there is a weather menu available. Presumably, this will let you change the weather to any number of things (including the new windy day event).
Additionally, Journey mode lets you change the difficult at will, from journey difficulty (x0.5 difficulty) all the way up to master difficulty (x3.0 difficulty). The final feature of world modification we have confirmed is the ability to change enemy spawnrates. They can be disabled, normal, or x10 the amount, and anywhere in between. If you want to play a hard difficulty with fewer monsters or an easy difficulty with massive hoards, you can.
Playing a Journey World as a Non-Journey Character
As I prefaced, each of these features can be changed only if you are a Journey character in the Journey world. An implication of some of Chippy’s wording in his video is that you can still play a Journey world as a non-Journey character, though you cannot edit the above features. This has not been confirmed, but if true, this would be big for creative freedom in Terraria 1.4
Imagine if you will, a Journey mode world where it’s always night, x3.0 difficulty, and x10 monster spawns. Imagine, now, spawning into this world with 10 of your friends as hardcore characters and seeing who can survive the longest. Being able to mix character difficulty with the modifiable nature of a Journey world will definitely allow for some unique play experiences. Did someone say more community adventure maps?
So there you have it: a first look at Journey Mode in Terraria 1.4. I highly recommend you check out Chippy Gaming’s video on the matter if you have the time. Keep in mind that not all of these features are confirmed as I have assumed them to be, and even still there might be some features in Journey mode that Chippy wasn’t even allowed to have on screen. It’s only about one week now until we can see for ourselves!
May 17th, 2020 Edit: Much to my dismay, Journey Mode worlds are only playable by Journey Mode characters. But, with tModLoader support, there’s not much we can’t do in Terraria now 🙂
CD Projekt Red, developer of the critically acclaimed Witcher series, has just announced that they have delayed their highly anticipated 2020 release, Cyberpunk 2077 — and that’s not a bad thing. The Polish developer took to Twitter today to announce that their upcoming open-world RPG has been pushed back from its original April release date to September 17 later this year. Continue reading “Cyberpunk 2077 is Delayed and I’m Happy About It”
The fact that I didn’t see this coming is a surprise. Continue reading “Pokémon DLC in Perspective: The Rough Release of Sword and Shield”
People think that the sky is the limit when it comes to games. For a game where absolutely everything is grounded in physics, that’s the literal truth.
Microsoft just unveiled a limited-time subscription service, Xbox All Access, for not just games, but the console itself starting at $19.99 a month. Well, not exactly. You’ll essentially be signing up for a line of credit through a partnership Microsoft has with Citizens One. It’s going to feel like a subscription service because along with the console, you’ll get 24 months of Game Pass Ultimate (Includes Xbox Live, and Game Pass for console and PC), as well as an option to upgrade your console after 18 months. (Limited time 12-month console upgrade if you get an Xbox One X) Continue reading “Xbox All Access, Microsoft’s Promise of the Best Value in Gaming”
MindSeize, developed by Kamina Dimension out of Finland, is a new, story-driven, 2D sci-fi Metroidvania game. MindSeize’s Kickstarter campaign just launched on August 28th and runs until September 27th. The campaign has so far raised $5,050 of it’s $19,000 goal (and is steadily climbing). This game caught my attention not too long ago with its fluid and detailed pixel animations; see for yourself in their Kickstarter announcement trailer at the bottom. Continue reading “MindSeize, a new Sci-fi 2D Metroidvania”
TaleSpire, developed by BouncyRock Entertainment out of Norway, is a new digital tool to build your own Tabletop RPG. TaleSpire’s Kickstarter campaign just launched on June 25th and runs until August 8th. The campaign has already raised over half of its first goal of $126,353. It’s no wonder it’s taken off, it looks beautiful and they’ve proven with their concept art and working Alpha that they know what they’re doing. Continue reading “TaleSpire, craft your own digital Tabletop RPG | Kickstarter”
See below for the list of all the new video games of the week! E3 has taken all the attention so there aren’t too many releases this week. This week’s major release: Kingdom Come: Deliverance – Royal Edition
The World Health Organization (WHO) has a new disorder listed under “Disorders due to substance or addictive behaviours” in the International Classification of Diseases 11th Revision (ICD – 11): Gaming Disorder.