So after a week off and letting you run a few sessions on your own, I wanted to let that sit and digest. I’m sure you’re still learning the ropes and the rules by heart, but all of that will come with time.
So this week, we will talk about breathing more life into your already living world. If you missed the last segment you can find it here.
Continue reading “Becoming a Dungeon Master: Bringing Your World To Life”
Whether you are in the middle of Child of Light or haven’t started yet, this guide will go over characters, their abilities, combat and other important aspects of the game. There is some backstory on the characters so if you want to remain spoiler free I advise skipping this article or only reading up to where you are in the game.
The night is here! Again, you’re driving home from a very hard week of work. You got your Session 0 done last week, your gang has their characters, and you have your campaign. Tonight is finally here.
Running your weekly games takes effort, that goes without saying; it isn’t just improv and winging it, hoping your game sessions are epic. You need to know how to prepare, adjust, multitask and set up hooks for your players.
Continue reading “Becoming a Dungeon Master: Running Your Game”
While playing through Kingdom Hearts 3 these are some of the tips and tricks that helped me. Some may seem simple and/or common sense however, I think they may benefit someone new to the series. These are just suggestions, and they may not fit your play-style. Continue reading “Tips and Tricks: Kingdom Hearts 3”
As I played through the game, these are tips and tricks I learned to help you get the most out of the Ni No Kuni: Revenant Kingdom.
Continue reading “Making the Most of Your Experience: Ni No Kuni II”
Having just completed a review for Slay the Spire, I wanted to give a quick introductory guide to those looking to dive into the game.
In order to find success, you’re going to have to have some level of consistency and synergy in your decks. Each character has their own card libraries and a few relics unique to them, and some of these builds are more or less reliant on relics. One thing to keep in mind that there are no recommendations on how many of each card you should have in each deck. This is because you’ll never be able to get the “perfect” deck, or at least not reliably enough to warrant listing how many you should aim for. There are also cards that are good in just about any deck.
Continue reading “Slay the Spire deck builds”