Is Remnant Really “Dark Souls With Guns”?

Remnant: From The Ashes, is a new title from Gunfire Games, (Formerly Crytek USA).  The game is a procedurally-generated adventure RPG with shoot & loot game mechanics, set in a post-apocalyptic science-fiction future. Many call the game “Dark Souls with Guns,” alluding to in-game systems being borrowed from FromSoftware’s legendary title. These include, but are not limited to: a limited healing system, checkpoint-based progression, weapon and armor upgrades, and some similar combat mechanics. Continue reading “Is Remnant Really “Dark Souls With Guns”?”

Assigning Weight to Death in Games, Pt. 5.0: Lives After Deaths

With permadeath out of the way, I return (admitted rather belatedly) to discuss… well, more or less the rest of death in video games. That is to say, games in which the player is allowed to continue the game using a player character, even after that character has died. To put it another way, games which allow for lives after deaths. Continue reading “Assigning Weight to Death in Games, Pt. 5.0: Lives After Deaths”

Becoming a Dungeon Master: Bringing Your World To Life

So after a week off and letting you run a few sessions on your own, I wanted to let that sit and digest. I’m sure you’re still learning the ropes and the rules by heart, but all of that will come with time.

So this week, we will talk about breathing more life into your already living world. If you missed the last segment you can find it here.

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Becoming a Dungeon Master: Session 0

This is the fourth installment in the series and is focused on creating Session 0 for your campaign. If you missed part three, check out Becoming a Dungeon Master.

It’s Friday night and you have your table set-up. Your group of players all said they would be there in about an hour, but you couldn’t help yourself; you got your grid out, set up your screen and have pencils placed in front of each seat.

You’re utterly giddy. Your first campaign is about to start. With this session; you just can’t wait to see what characters everybody came up wit-.

Wait a minute…

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Becoming a Dungeon Master: Building Your Campaign

This is the third installment in the series and is focused on people wanting to homebrew their story. If you missed part two, check out Becoming a Dungeon Master.

Happy Friday, fellow Dungeon Masters! It’s that time of the week for D&D! In the previous installments, we talked about getting started in your journey of becoming a DM and about building your very own world.

In this entry, we will be building the brain of your game-nights; the campaign (if you want to homebrew your campaign). Continue reading “Becoming a Dungeon Master: Building Your Campaign”

Assigning Weight to Death in Games, Pt. 4: Permadeath

If you’re joining us for the first time, check out Part 1: The Problem and Challenges. If you missed the last entry in the Assigning Weight to Death in Games series, take a look at Part 3: Classes of Assigning Weight.

In the second installment of this series, I mentioned permadeath. I also said that I would cover it in some greater length in a later article. Well, the time for that article has come. So, let’s remind ourselves (not that I think anyone likely needs to): what is permadeath? Well, everybody knows that it’s when death in a game works in such a way that, when the player dies, their character is dead permanently. They aren’t coming back unless the game restarts. Simple, right? Well, I would argue not quite so simple as it seems. Not by a long shot.

Continue reading “Assigning Weight to Death in Games, Pt. 4: Permadeath”

Becoming a Dungeon Master: Sculpting your World

Dungeon Master

This is the second installment in a series. If you missed part one, check out Becoming a Dungeon Master.

Hello, burgeoning Dungeon Master! In the last entry, we discussed getting your expectations at healthy levels and the materials you will need to start your journey. Assuming you have those, let’s build your world.

Roll for initiative!

Continue reading “Becoming a Dungeon Master: Sculpting your World”