There was only one game in recent history that blew my mind in terms of quality, polish, story, and everything, and that was Witcher 3: The Wild Hunt. As a Witcher fan, the game impressed me and made me feel so at home. From that point on, I held games up to Witcher 3 in terms of benchmarking of quality.
Demon Souls and Dark Souls hearkened in an era of pattern-and-stamina based combat; you have a limited amount of stamina to use in combat until you need to rest before blocking, dodging, sprinting and striking. New Zealand’s studio A44’s Ashen took this inspiration in stride and condensed it down for an indie game. Continue reading “Ashen Review”
On May 19, 2015, Witcher 3: The Wild Hunt set a new standard for open world RPGs and gave Witcher franchise fans another entry in the (non-canonical) story that started with October 26, 2007’s The Witcher. With the quality story and game CD Project Red provided with Witcher 3, fans were scrambling for anything Witcher related. Continue reading “Thronebreaker: The Witcher Tales”
As we all know, parties are hyped before the party actually begins; you have the planning, announcement, and party day. Leading up to the party there is excitement and hype for the fun to begin! This is comparable to game launches; there’s the planning of the game, the announcement of the game, and finally the party that is the release! Continue reading “Cyan’s Obduction review”
Incredible Mandy is a puzzle platformer indie game developed by Dotoyou. Your mission is to save your sister, and in order to do so you must traverse through multiple worlds fighting bosses along the way. As you do this, you discover more about the story and the universe. Continue reading “Incredible Mandy, incredibly confusing”
On November 10, 2018, in Mexico City, Mexico hosted Microsoft’s first X conference since being held in Tokyo in 2013. After five years of sitting silently as Sony holds their annual conferences and as Nintendo holds their regular Directs and Treehouses, Microsoft’s Xbox, with Phil Spencer at the helm, decided to prove to the gaming community that they have been listening and they plan on taking the industry back by force, since their flubbed launch of the Xbox One in 2013.
On November 10, 2018, Microsoft delivered.
Orphan is a side-scroller sci-fi platformer developed by Windy Hill Studio stationed out in eastern Tennessee. It began as a Kickstarter back in January 2015. After three years, this fledgling studio’s debut game is finally seeing the light of day.
The game is about a young boy who is the last survivor on earth after an alien invasion. He survives the invasion by hiding in shadows, tall grass, and even water. He stumbles across different items and weapons, arming himself against the aliens. With some very cool twists in the story, this game is a short 8 hours with interestingly simple bosses spread throughout.
Tekken, Mortal Kombat, Injustice, Street Fighter… these games pit fighters against each other to duke it out with superhuman strength, superpowers, grappling, and brutal, bone-shatter finishers. Players punch in and time combos so their fighters can pummel each other into a pulp until only one remains standing.
Soulcalibur (including the very first arcade iteration, Soul Edge) marched to a slightly different war-drum; it is classified as a weapon-based fighter. Instead of fists, the players assume control of fighters who specialize in unique weapons. Some examples include Nightmare and his enormous zweihander, Kilik with his bowstaff, Sophitia with her shield and short sword, and Maxi with his nunchucks. In the fighting-game community this is pretty common knowledge.
Continue reading “Soulcalibur 6 Review”
The Forza Horizon series has always given the chance to drive, race, and abuse your dream car, whether it’s a beautiful 1969 Ford Mustang Boss 302, a 2018 McLaren Senna, a 1989 Porsche 944 Turbo or even a 1963 Volkswagen Type 2 De Luxe. What’s better than playing your dream car, tricking it out with a beefy engine swap and decorating it with a gorgeous livery? Well, driving it, of course! Sadly, we can’t all afford a brand new supercar, so we do the next best thing and buy a nice racing wheel with force feedback, gear shift, pedals and clutch.
The sense of speed that the Forza series depicts is more than just immersive; it’s soul-gripping. My body feels like it is moving 215 miles per hour across the United Kingdom’s rural roads. I completely lost myself in the beautifully rushing landscape. Lamborghinis and Ferraris falling past me as I scream down the countryside roads of England and Scotland in my McLaren pushing 150… 155… 160… 180… 200 miles per hour! The upbeat of the EDM and the positive and enthusiastic voice-over of the in-game radio host made it a borderline, if not entirely, emotional experience. The flash of colors watering my eyes, the roar of the engine growling in my headphones, my held breath in the final stretch with the crowd screaming and the overall optimistic and positive vibes of the finish line and atmosphere, in general, all made for a rather euphoric experience. And that’s just the opening sequence.