Anti-Mage is a melee Agility hero whose roles are Carry/Escape/Nuker. After a bad experience with rabbits being pulled from hats, this fellow decided that the only answer to magic was murder. Anti-Mage was educated among the monks of Turstarkuri, shortly before they became thralls for the Dead God. Now, he enjoys hunting necromancers, hunting magic users, and long walks on the beach. What’s so interesting about Anti-Mage is his indiscriminate code of ending magic and magic users. His strong unwavering values put him solidly into Lawful Neutral. Continue reading “Dungeons and DotA: Creating Anti-Mage”
The fact that I didn’t see this coming is a surprise. Continue reading “Pokémon DLC in Perspective: The Rough Release of Sword and Shield”
Ancient Apparition is classified as a ranged Intelligence hero whose roles are Support/Disabler/Nuker. Kaldr, the Ancient Apparition, is not necessarily a character. He is, according to his bio, “an image projected outside of time.” His purpose unknown, his final form incomprehensible; what we see now is just a glimpse of what Kaldr is. Continue reading “Dungeons and DotA: Creating Ancient Apparition”
People think that the sky is the limit when it comes to games. For a game where absolutely everything is grounded in physics, that’s the literal truth.
Alchemist: He rides the ogre.
Alchemist is classified as a melee Strength hero whose roles are all over the place. A mix of high damage, high health, debuffs, and a whole slew of other things make this disastrous duo a versatile hero. Alchemist’s backstory is pretty wonderful if you ask me. The little guy of the pair (the actual alchemist, Razzil Darkbrew) tried to turn a mountain into gold. He instead blew it up and destroyed a ton of stuff. In prison, he buddies up with the big fella (henceforth called “the ogre”). Razzil drugs him into a rage so they can break out of prison, with the ultimate goal of attempting to turn a mountain into gold (again). Continue reading “Dungeons and DotA: Creating Alchemist”
Abaddon: the scary man with a scary face.
Abaddon is classified as a melee Strength hero whose roles are Support/Carry/Durable. Using a mix of healing, protection, and damage abilities, Abaddon is a mixed bag who excels in staying in lane and leading the charge. With a terrifying voice, an eerily buck-toothed horse, and a creepy slouch, the first thing that we can mark down with Abaddon is his alignment. His unnerving cool, title of “lord,” and allegiance to House Avernus mix well with his creepy demeanor to put him solidly into Lawful Evil (in my opinion the most playable of the evil alignments – don’t @ me). Continue reading “Dungeons and DotA: Creating Abaddon”
Personally, I find creating a character to be one of the most fun parts of any game. Over the past few months, I’ve found myself creating more and more character builds for Dungeons and Dragons 5th Edition (henceforth called DnD 5e). Whether revamping a past character or designing a “horseless cavalier,” the variety in races, classes, weapons, spells, and feats makes character creation a nuanced and in-depth process. Continue reading “Dungeons and DotA: A Guide Series for Recreating DotA 2 Heroes in Dungeons and Dragons 5th Edition”