The Forza Horizon series has always given the chance to drive, race, and abuse your dream car, whether it’s a beautiful 1969 Ford Mustang Boss 302, a 2018 McLaren Senna, a 1989 Porsche 944 Turbo or even a 1963 Volkswagen Type 2 De Luxe. What’s better than playing your dream car, tricking it out with a beefy engine swap and decorating it with a gorgeous livery? Well, driving it, of course! Sadly, we can’t all afford a brand new supercar, so we do the next best thing and buy a nice racing wheel with force feedback, gear shift, pedals and clutch.
Over the past few days there has been a discussion online regarding Rockstar Games’ Red Dead Redemption 2, and the weekly work hours of their employees, and specifically what is known as crunch time. Crunch time refers to the time before a deadline is due, when it becomes clear that there is no way it will be completed on time at this pace, so everyone works overtime to meet the goal.
In an article released on October 14th in Vulture magazine, Dan Houser Co-founder and head writer at Rockstar Games stated “We were working 100-hour weeks.” This sparked an internet firestorm with many speaking out against the perceived work practices at Rockstar.
Discord has released to the world its new Store feature, and with it, their subscription service Nitro has taken on a whole new life with the addition of games on top of its usual perks. Discord has now officially entered the market of third-party online game retailers.
I am going to start this review by speaking about the mechanics of the game. While Titanfall 2 has a solid campaign, it is rather short and not where I would expect most peoples’ time to be spent. Online multiplayer is by far the meat of the game.
The gameplay is excellent; you move smoothly and are able to transition from wall running to sliding along the ground while turning your opponent into a pin cushion. Each Titan feels unique and requires a different approach to how your opponent’s Titan will be transformed into scrap metal.
Heat Signature, developed primarily by Tom Francis (or as I like to call him, Gunpoint Guy), is another resounding hit. While he has created many games in the past, Gunpoint and Heat Signature are his two signature (heh) games that really capture the absolute best of his work so far.
Heat Signature is less story-driven than Gunpoint, with most of the lore being gained through the short dialogue trees of people who’ve left their respective factions sitting around bars. Also unlike Gunpoint, the story is not too important (though Gunpoint does have a dialogue option to admit that you lost track of the story past the second mission) and seems to be much more focused on gameplay and replayability. Most of the humor that was previously covered by dialogue in Gunpoint is put into item descriptions in Heat Signature and in the hilarious situations one gets put into while playing the game.
The sense of speed that the Forza series depicts is more than just immersive; it’s soul-gripping. My body feels like it is moving 215 miles per hour across the United Kingdom’s rural roads. I completely lost myself in the beautifully rushing landscape. Lamborghinis and Ferraris falling past me as I scream down the countryside roads of England and Scotland in my McLaren pushing 150… 155… 160… 180… 200 miles per hour! The upbeat of the EDM and the positive and enthusiastic voice-over of the in-game radio host made it a borderline, if not entirely, emotional experience. The flash of colors watering my eyes, the roar of the engine growling in my headphones, my held breath in the final stretch with the crowd screaming and the overall optimistic and positive vibes of the finish line and atmosphere, in general, all made for a rather euphoric experience. And that’s just the opening sequence.
Slay the Spire is an atypical rogue-lite game cleverly disguised as a card game. While climbing the eponymous spire, you fight monsters and bosses in three acts with your expanding (sometimes shrinking) deck of attacks, skills, and powers. As you fight and die, you unlock new cards and relics to help you on your repeated climbs.
Having just completed a review for Slay the Spire, I wanted to give a quick introductory guide to those looking to dive into the game.
In order to find success, you’re going to have to have some level of consistency and synergy in your decks. Each character has their own card libraries and a few relics unique to them, and some of these builds are more or less reliant on relics. One thing to keep in mind that there are no recommendations on how many of each card you should have in each deck. This is because you’ll never be able to get the “perfect” deck, or at least not reliably enough to warrant listing how many you should aim for. There are also cards that are good in just about any deck.