Grinding Gear Games announced on Monday that their action roleplaying game Path of Exile will be making it’s way to PS4 in December of this year. Starting small, Path of Exile has over time become a well known name among it’s ARPG brethren for bringing deep character progression, and quality gameplay.
With a range of choices and options for weapons, gear, slots, abilities, gems to alter your abilities, and the MASSIVE skill web, Path of Exile delivers a strong ARPG experience where you can make each of your characters and playstyles unique.
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Blizzard Entertainment’s Overwatch welcomes its 29th character to the game. Announced at BlizzCon and currently live on the Public Test Realm, Ashe is a ranged damage character who features some nice mobility, AOE, a killer gun, and of course, the ever faithful B.O.B.
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Call of Cthulhu is a game that I can only describe as disappointing. The promise of an investigative survival horror where your choices matter and things slowly make less sense as the murder you are investigating gradually becomes a Lovecraftian nightmare was exciting. Instead, Call of Cthulhu devolves into typical horror game tropes done poorly and a mediocre linear story that does little to make up for the underdevelopment. To top it all off, this game is incredibly short with play-throughs on average seeming to be about 10 hours and mine being 9. For a $45 dollar price tag, this is way too short considering the lack of quality and polish that this game possesses. I do not recommend this game.
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Few games manage to incorporate a console (Command Prompt console, not an Xbox console) into their game while maintaining very fun and engaging gameplay. Sure, games like Hacknet and Uplink can simulate tense situations with increasingly faster beeps from your TRACE_TRACKER.exe, but Duskers does a wonderful job of making it part of the game without making it the whole game. Instead, the console is very synthesized with logistical and live-feed views and direct controls to give a varied approach to problems that arise in the game. Beyond that, it’s a fun rogue-like game about salvaging what little bits of scrap you can manage to find while (hopefully) escaping all kinds of creepy crawlies.
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Battle Chasers: Nightwar is a game that does most things poorly and everything else even worse. I find it difficult to think of another game that’s as disjointed and confused about itself as Battle Chasers: Nightwar. From the story that the player is thrust into with almost no setup or characterization to the uninspired gameplay that drags on and on, there’s really very little to be said in this game’s favor.
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With Steam’s Greenlight (now discontinued in favor of Steam Direct) program allowing so many developers put their titles and ideas onto the platform, it can be difficult to pick out the wheat from the chaff. Spearhead Games is anything but some incompetent indie dev looking to make some money off a quick Unity engine asset flip, though a cursory look at any of their games may understandably not give off the best impression. “Oh, another ‘Action-Adventure RPG’ in some nondescript fantasy land where ‘Choices matter’, joy!” one might say after reading the tags and peeking through the screenshots on Steam, but a deceptively ingenious game and narrative lies hidden beneath the admittedly unappetizing surface.
Continue reading “Stories: The Path of Destinies”
Orphan is a side-scroller sci-fi platformer developed by Windy Hill Studio stationed out in eastern Tennessee. It began as a Kickstarter back in January 2015. After three years, this fledgling studio’s debut game is finally seeing the light of day.
The game is about a young boy who is the last survivor on earth after an alien invasion. He survives the invasion by hiding in shadows, tall grass, and even water. He stumbles across different items and weapons, arming himself against the aliens. With some very cool twists in the story, this game is a short 8 hours with interestingly simple bosses spread throughout.
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During the upcoming ESL One Hamburg (October 26-28th), titan of the gaming industry John “Totalbiscuit” Bain will be inducted into the Esports Hall of Fame. He will be the first non-pro gamer to be awarded this recognition.
For many years Totalbiscuit was a bastion of critical thinking and consumer advocacy in the gaming industry. He tragically lost his battle with cancer earlier this year and left behind his wife Genna and his step-son. Even when it became clear his cancer would be terminal he still continued to critique and talk about games until a mere few months before his death, when it became impossible to do so.
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Tekken, Mortal Kombat, Injustice, Street Fighter… these games pit fighters against each other to duke it out with superhuman strength, superpowers, grappling, and brutal, bone-shatter finishers. Players punch in and time combos so their fighters can pummel each other into a pulp until only one remains standing.
Soulcalibur (including the very first arcade iteration, Soul Edge) marched to a slightly different war-drum; it is classified as a weapon-based fighter. Instead of fists, the players assume control of fighters who specialize in unique weapons. Some examples include Nightmare and his enormous zweihander, Kilik with his bowstaff, Sophitia with her shield and short sword, and Maxi with his nunchucks. In the fighting-game community this is pretty common knowledge.
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