The sense of speed that the Forza series depicts is more than just immersive; it’s soul-gripping. My body feels like it is moving 215 miles per hour across the United Kingdom’s rural roads. I completely lost myself in the beautifully rushing landscape. Lamborghinis and Ferraris falling past me as I scream down the countryside roads of England and Scotland in my McLaren pushing 150… 155… 160… 180… 200 miles per hour! The upbeat of the EDM and the positive and enthusiastic voice-over of the in-game radio host made it a borderline, if not entirely, emotional experience. The flash of colors watering my eyes, the roar of the engine growling in my headphones, my held breath in the final stretch with the crowd screaming and the overall optimistic and positive vibes of the finish line and atmosphere, in general, all made for a rather euphoric experience. And that’s just the opening sequence.
Slay the Spire is an atypical rogue-lite game cleverly disguised as a card game. While climbing the eponymous spire, you fight monsters and bosses in three acts with your expanding (sometimes shrinking) deck of attacks, skills, and powers. As you fight and die, you unlock new cards and relics to help you on your repeated climbs.
Having just completed a review for Slay the Spire, I wanted to give a quick introductory guide to those looking to dive into the game.
In order to find success, you’re going to have to have some level of consistency and synergy in your decks. Each character has their own card libraries and a few relics unique to them, and some of these builds are more or less reliant on relics. One thing to keep in mind that there are no recommendations on how many of each card you should have in each deck. This is because you’ll never be able to get the “perfect” deck, or at least not reliably enough to warrant listing how many you should aim for. There are also cards that are good in just about any deck.