Good Morning D&D – What You May Have Missed

Dungeons & Dragons is all about epic stories and adventures that rival even The Odyssey. Well, us here at HeavyShelf wanted to challenge Homer at his own game of adventure. With I, Erick Schwartz, as your Dungeon Master guide, I wanted to tell a story with the amazing HeavyShelf team; Shane, Parker Sara and, of course, everybody’s favourite cloven-hoved mammal, Moose. We wanted to write up a quick summary as to what has happened up to this point, in my handcrafted land of Alzurkania. Continue reading “Good Morning D&D – What You May Have Missed”

Ovivo PS4 Review – A quintessential platformer

Ovivo Feature image

Many of the games I’ve played in the past that really put an emphasis on the art style usually lack when it comes to gameplay. Not that it means the gameplay is automatically going to be bad, but it’s going to feel limited. At least, this has always been my experience. You’ll maybe have just two or three buttons to mash, and the game won’t get much more complex than that. This is what I’ve thought about these different “Interactive art” style games that I’ve played in the past. That is until I played Ovivo, and I was pleasantly surprised at what the game turned out to be.

Continue reading “Ovivo PS4 Review – A quintessential platformer”

TaleSpire, craft your own digital Tabletop RPG | Kickstarter

RPG TaleSpire

TaleSpire, developed by BouncyRock Entertainment out of Norway, is a new digital tool to build your own Tabletop RPG. TaleSpire’s Kickstarter campaign just launched on June 25th and runs until August 8th. The campaign has already raised over half of its first goal of $126,353. It’s no wonder it’s taken off, it looks beautiful and they’ve proven with their concept art and working Alpha that they know what they’re doing. Continue reading “TaleSpire, craft your own digital Tabletop RPG | Kickstarter”

Assigning Weight to Death in Games, Pt. 5.0: Lives After Deaths

With permadeath out of the way, I return (admitted rather belatedly) to discuss… well, more or less the rest of death in video games. That is to say, games in which the player is allowed to continue the game using a player character, even after that character has died. To put it another way, games which allow for lives after deaths. Continue reading “Assigning Weight to Death in Games, Pt. 5.0: Lives After Deaths”